Lets Code A Voxel Game in C++ and OpenGL - World Generation I
Hopson
Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing
ENJOY :)
=========
SOURCE CODE: https://github.com/Hopson97/open-builder
========= RESOURCES:
Height map image function - https://www.michaelfogleman.com/projects/hmm/
Understanding how to use simplex noise - https://cmaher.github.io/posts/working-with-simplex-noise/
========= MUSIC USED:
Rayman 1 - Betilla The Fairy
Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao
Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk
Donkey Kong Country - Forest Interlude
Dragon Quest VI - Pegasus
Donkey Kong Country- Stickerbush Symphony
========================================= LINKS:
GitHub: https://github.com/Hopson97
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Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg ... https://www.youtube.com/watch?v=HPao-rNrH5Q
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