Coding ASCIIMON in Rust - Episode 2
Hopson
Welcome back to Asciimon! In this episode of coding a pokemon-inspired game, I work on improving existing features such as the walking. I also add other features, such as support for portals (doors, stairs etc) and also a console.
=========
SOURCE CODE: https://github.com/Hopson97/Asciimon
========= RESOURCES: Map of Hoenn Region - https://www.deviantart.com/jay21310/art/Hoenn-Overworld-Map-313449829
========= MUSIC USED: Donkey Kong - Snow Bound Land Donkey Kong - Aquatic Ambience Pokemon D/P - Eterna Forest Pokemon HG/SS - Cianwood City Beyond Good and Evil - Frame of Mind Ken Silverman - DRIFSNG2
========================================= LINKS:
GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg ... https://www.youtube.com/watch?v=OMnMImZGghY
133469973 Bytes