Rust River Ride - A terminal based retro game with no game engine in Rust; Part1: riding the river
Jadi
In these series I want to write a semi-clone of the retro game River Ride; challenging myself by 1. using Rust 2. not using any game engine.
In this section we will create our river, randomize it and will let our boat move in the scrolling river and obviously we will die in case of a collision with borders.
code on github: https://github.com/jadijadi/riverriderust
00:00 - writing a terminal based River Ride game in Rust 05:55 - showing stuff in Terminal using crossterm 14:33 - design our game world 27:16 - reading input and moving the player accordingly 42:00 - adding the river to the world 54:20 - preventing keyboard buffering 58:50 - adding physics to our game loop; collisions 66:25 - scrolling the river; moving the world ... https://www.youtube.com/watch?v=2cuSDg4jsgY
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