Christian Deacon
Continuing to improve my FPS controller. My main goal is to replicate physics from the Source Engine such as air strafing and bunny hopping and then improve onto it while making the FPS controller open-source.
Follow my progress below!
https://moddingcommunity.com/topic/186-my-progression-with-learning-godot/#comment-464 ... https://www.youtube.com/watch?v=zVCufNmBIfM
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