Godot 4.x 3D Tutorials - Lighting, World Environment and Global Illumination
Gamefromscratch
In this Godot tutorial, we take a look at the lighting system in Godot 4.x (Godot 4.2 in this example). We look at concepts like the various different kinds of lights in the scene, emissive textures, configuring a world environment, setting up global illumination and more more.
The models used in this project are from this Humble Bundle: https://www.humblebundle.com/software/gamemasters-toolkit-assets-tutorials-bundle-software?partner=gamefromscratch
Links
https://gamefromscratch.com/godot-4-x-3d-tutorial-lighting-shadows-and-global-illumination/
Learn more about the bundle here: https://gamefromscratch.com/gamemasters-toolkit-unreal-unity-godot-engine-humble-bundle/
Is It Legal to Use Unreal Engine Assets in Unity or Godot and Vice Versa: https://gamefromscratch.com/using-asset-store-assets-in-other-engines-is-it-legal/
Unreal to Godot, Blender or Unity: https://gamefromscratch.com/exporting-from-unreal-engine-to-godot-unity-or-blender/
Timeline
0:00 Intro and overview 0:43 Exporting the scene from Unreal Engine to Blender 2:00 General lighting in Godot 4.x - The Finished Results 3:24 Creating a new project and importing the scene 5:25 Fixing an emissive texture in Godot 6:38 Emissive textures in Godot 7:34 Omni Lights, DirectionalLights and SpotLights in Godot 9:44 Creating a SpotLight in Godot 10:42 WorldEnvironment introduction 11:24 Toggling default environment and lighting settings in Godot 12:05 Creating a new WorldEnvironment 12:46 Creating a Sky 13:14 Setting up Tone Mapping 14:14 SDFGI - Signed Distance Field Global Illumination or DynamicGI 15:25 Light color and shadows 16:21 VoxelGI or baked global illumination 18:24 Other WorldEnvironment Settings 19:51 Ambient Lighting 21:25 Overview and recap ... https://www.youtube.com/watch?v=xmykSGbq7AE
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