FLAX ENGINE Tutorial #08 : WOLFENSTEIN 3D Retro FPS | PART IV- ENEMY MOVEMENT and BASIC AI
Game Developers
FLAX ENGINE Tutorial #08 : WOLFENSTEIN 3D Retro FPS | PART IV- ENEMY MOVEMENT and BASIC AI
We have corrected an error in the numbering of the video, that we started a couple of videos ago when trying to display both the serie of flax tutorial and the one of Wolfentstein.
We are setting it correctly today. 8th Flax engine video and 4th in the WOLFENSTEIN 3D.
In this video, we are going to extend this, into an almost full-blown animation system that will allow playing animations independently from where the enemy is looking at.
We will also start to blow some Intelligence into our enemy to be able to chase the player around the level using the Navigation volume from Flax.
The code for the Navigation Volume in Flax can be found at https://docs.flaxengine.com/manual/navigation/tutorials/path-following.html
The sprites for the guns can be downloaded from: https://game-developers.org
The textures and sprites that will be using in this tutorial can be donwloaded from: http://www.wolfenvault.com/files/resources/ffgraphics.zip
The player script from the Physics Tour Sample can be downloaded from: https://github.com/FlaxEngine/FlaxSamples/blob/master/PhysicsFeaturesTour/Source/PhysicsFeaturesTour/PlayerScript.cs
The source code for the tutorials will be made available on our webpage https://game-developers.org
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FLAX Engine, is an open-source, cross-platform game engine designed for wide target of people interested in making 3D games and don´t always have coding skills.
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