DEFOLD Game Engine TUTORIAL #02: Implementing the ENEMY MOVEMENT & ANIMATIONS
Game Developers
DEFOLD Game Engine TUTORIAL #02: Implementing the ENEMY MOVEMENT & ANIMATIONS
In this video, we are implementing an enemy with a basic behavior of walking forward until colliding with a wall and then flipping into the opposite direction. We will add animations to the enemy and to the player that was implemented in the previous video.
Since some people required more detail on scripting with LUA, we will be going slowly over the implementation of the enemy script with the Defold scripting language - LUA.
Let’s keep building our Defold game.
Timestamps 00:45 Creating the enemy Skeleton 09:16 Implementing Walls Collision on the level 12:33 Implementing in LUA ground and walls collisions 27:37 Making the enemy skeleton move with LUA 28:09 Setting the collisions events for the Walls with LUA 30:06 Flipping a sprite with LUA 31:36 Playing Animations with LUA 34:19 Setting the animations for the PLAYER
Resources:
The resources will be posted in our website https://game-developers.org/defold-platformer-tutorial/
We have a twitch channel too now, where we are thinking in live streaming https://twitch.tv/gamedeveloperz
Stay tune, and don´t forget to subscribe, it will certainly support us.
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Defold is a free to use, source available, 2d/3d game engine with a developer-friendly license. Defold is owned and developed by the Defold Foundation. It was originally bought and used by King Entertainment, which later on gave it back to the Defold Foundation. King still uses the game engine in some of its games.
Download Defold Game Engine it is free! https://defold.com/download
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