Swept AABB Collision Detection | C Game + Engine From Scratch 08
Dylan Falconer
If you would like to know more, here are the sources I used in no particular order:
- https://noonat.github.io/intersect
- https://blog.hamaluik.ca/posts/simple-aabb-collision-using-minkowski-difference
- https://github.com/pgkelley4/line-segments-intersect/blob/master/js/line-segments-intersect.js
- https://www.youtube.com/watch?v=_g8DLrNyVsQ - Handmade Hero 50
- https://tavianator.com/2011/ray_box.html
- https://tavianator.com/2015/ray_box_nan.html
- https://www.deengames.com/blog/2020/a-primer-on-aabb-collision-resolution.html
- Real-Time Collision Detection by Christer Ericson
Code used in recording: https://github.com/Falconerd/engine-from-scratch
Pixel art for this series is custom made by Presley Carvalho. Check out his website here: https://perigic.com/
Background pixel art for this series is Kings and Pigs by Pixel Frog. Check it out here: https://pixelfrog-assets.itch.io/kings-and-pigs
Music for this series is from Breezy's Mega Quest by RyanAvx. Check it out here: https://ryanavx.itch.io/breezys-mega-quest
➤ Patreon: https://www.patreon.com/falconerd ➤ Website: http://dylanfalconer.com ➤ GitHub: https://github.com/Falconerd ➤ Twitch: https://twitch.tv/falconerd ➤ Discord: https://discord.gg/MQEQZxP ... https://www.youtube.com/watch?v=3dIiTo7mlnU
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