Creating a game engine FROM SCRATCH in C
Dylan Falconer
tl;dr: Making an engine using minimal libraries, will teach every step along the way, you need to know a small amount of C or a C-like language
This video marks the beginning of a series in which you will learn how to develop a game engine in C, from (almost) scratch.
The project will be using code from the Tactics Game which has been built up over the last five weeks, but we will cover everything thoroughly.
Some libraries will be used, such as GLFW for rendering and Input, FreeType2 for displaying text, Assimp for importing 3D assets.
These videos will be assuming a small amount of knowledge of the C programming language.
If anything is unclear, leave a comment and I will get back to you.
If you read this far, I am surprised and elated. Together we can build something great here!
Catch ya! ... https://www.youtube.com/watch?v=NUxyWWgTW3g
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