Building a Game Engine with Google's Skia | Episode 5: Delta Time & FPS Counter Integration
Expressed Unity
Step into another enlightening chapter of our game engine development series! Episode 5 ushers in two critical components: Delta Time and an FPS Counter. These additions not only help in ensuring consistent gameplay across different hardware setups but also provide developers and players with real-time performance feedback.
In this episode, we will: ā± Delve into the significance of Delta Time and its role in smooth game mechanics. š„ Unveil the FPS Counter, a tool indispensable for monitoring game performance.
Harnessing the power of Delta Time and the FPS Counter, our game engine is now better equipped to deliver a seamless and optimized gaming experience. If you've ever been curious about the technicalities behind game fluidity and real-time feedback, this episode is a must-watch!
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#GameEngineDevelopment #GoogleSkia #DeltaTime #FPSCounter #GameOptimization #GameProgramming #GameDesign #GameDevelopment #LaurenceCreates #RealTimeFeedback #Tutorial #OpenGL #YouTubeGaming #GameDevBlog
š„ Recommended Watching: https://youtu.be/gZPqgOIbD-A?si=65TZnsL_1pkvYqlI
Embark on this insightful episode with us, and gain a deeper understanding of the tools that enhance game performance and consistency! ... https://www.youtube.com/watch?v=6C9VCMP5BJE
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