Building a Game Engine with Google's Skia | Episode 4: Sprite Rotation & Scene Management
Expressed Unity
The adventure into game engine development continues! In this fourth installment, we achieve two significant milestones. Firstly, we implement rotation for our sprite images, an addition that brings a new layer of dynamism to our game visuals. Following that, we introduce the ability to switch scenes and toggle objects on/off based on the currently selected scene, paving the way for a more interactive and organized game structure.
Join me as we delve into the code, unraveling the processes of: š Implementing sprite rotation to enrich our game's visual experience. š Adding scene-switching capabilities for a structured game flow. š Toggling objects on/off to align with the active scene, enhancing game interactivity.
These advancements mark a giant leap towards crafting a robust and flexible game engine. Each new feature opens up a realm of possibilities for both developers and players. Don't miss out on any of the action; ensure you're subscribed and notified for every update in this thrilling series!
š Subscribe: https://www.youtube.com/laurencecreates š¦ Twitter (My studio twitter): https://twitter.com/halfslicestudio š¾ Discord: https://discord.gg/VmtMqyVrmQ š¤ Patreon (Free 7 day trial - access to github): https://www.patreon.com/laurencecreates
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š„ Recommended Watching: https://youtu.be/9q5RfVhqSgU?si=ofX8-0i8W9rFGaQ8
Engage with the series, share your feedback, and evolve alongside as we continue to explore the depths of game engine creation! ... https://www.youtube.com/watch?v=gZPqgOIbD-A
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