Building a Game Engine with Google's Skia | Episode 3: Integrating Physics for Position Dynamics
Expressed Unity
We're back with a new episode in our game engine development adventure! This time, we're diving into the realms of physics by integrating the VelcroPhysics library. In this episode, we'll be primarily focusing on applying physics to our position dynamics, laying a solid foundation for more complex physics interactions in our game engine.
Join me as we explore the steps involved in implementing VelcroPhysics, understanding its core principles, and witnessing how it brings a new layer of realism to our game world through accurate position dynamics.
šÆ Explore the integration of VelcroPhysics library. š Dive into applying physics to position dynamics. š ļø Lay the groundwork for more complex physics interactions in upcoming episodes.
This episode sets the stage for a more immersive and interactive game environment. Stay tuned for the next episode where we will delve into harnessing physics to affect our rotation dynamics.
š Subscribe: https://www.youtube.com/laurencecreates š¦ Twitter (My studio twitter): https://twitter.com/halfslicestudio š¾ Discord: https://discord.gg/VmtMqyVrmQ š¤ Patreon (Free 7 day trial - access to GitHub): https://www.patreon.com/laurencecreates
#GameEngineDevelopment #GoogleSkia #VelcroPhysics #PhysicsIntegration #PositionDynamics #GameProgramming #GameDesign #GameDevelopment #Tutorial #SkiaTutorial #PhysicsTutorial #LaurenceCreates #YouTubeGaming #GameDevBlog
š„ Recommended Watching: https://youtu.be/LWVH5Jaq5l4?si=dWme8gdGtvwMNlKk
NuGet Console Command: NuGet\Install-Package Genbox.VelcroPhysics -Version 0.1.0-alpha.2
Engage with the series, share your thoughts, and stay excited as we add a new dimension of interaction to our game engine through physics! ... https://www.youtube.com/watch?v=9q5RfVhqSgU
76014013 Bytes