Building a Game Engine with Google's Skia | Episode 2: Vector2 & Sprite Classes Introduction
Expressed Unity
Welcome back to the captivating journey of game engine development! In today’s episode, we are advancing a step further by introducing the Vector2 and Sprite classes. These pivotal additions will enable us to draw sprites in our game effortlessly, moving away from direct engine rendering.
Join me as I guide you through the process of crafting these essential classes, shedding light on how they will play a crucial role in enhancing the flexibility and the rendering process of our game engine.
🎨 Dive into the creation of Vector2 and Sprite classes. 🖼️ Transition from direct engine rendering to a more structured sprite drawing approach. 👾 Discover the ease of drawing sprites in your game with these new classes.
As we explore these new classes, we inch closer to a more structured and efficient game rendering process. Make sure to subscribe and hit the notification bell to stay updated with this thrilling game engine development journey!
🔔 Subscribe: https://www.youtube.com/laurencecreates 🐦 Twitter(My studio twitter): https://twitter.com/halfslicestudio 👾 Discord: https://discord.gg/VmtMqyVrmQ 🤗 Patreon(Free 7 day trial - access to github): https://www.patreon.com/laurencecreates
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🎥 Recommended Watching(EP1): https://youtu.be/9YceuUU1uLg?si=C4d2rkQMTBb-8mS5
Engage with the series, share your feedback, and keep experimenting alongside as we delve deeper into the realms of game engine creation! ... https://www.youtube.com/watch?v=LWVH5Jaq5l4
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