GPGPU Programming with Game Development
Elysian Shadows
technologyadventures in game developmentamdcomputer engineeringcudadirectxelysian shadowsfragment shadergame designgame developmentglslgpgpugpugpu gemsgraphicshardware accelerationheterogeneous computingkernelnvidiaopenaccopenclopencl copenglparallel processingshaderssimdsoftware engineeringvector processingvertex shader
Download the full presentation here: http://elysianshadows.com/updates/wp-content/uploads/2014/07/gpgpugamedev.pdf
This is a special-interest lecture presented by Falco Girgis to Dr. Wells' CPE613 GPGPU computing class at the University of Alabama in Huntsville during the summer 2014 semester.
Falco Girgis is an independent game developer and entrepreneur, and he is also the lead engine and tools developer for the Elysian Shadows project. He is currently pursuing his masters in computer engineering, with a focus on GPU computing and architecture.
Apologies for the audio quality and the screen glare. ... https://www.youtube.com/watch?v=aQLElXfhkI0
2023-07-25
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