Adventures in Game Development Chapter 21
Elysian Shadows
We're back, and we're completely raw and uncut! We're hoping to continue with regular updates now that we have adopted a new format for the series.
Falco implements the lighting and dynamic shadow engine along with the 3D audio engine. Tyler implements A* and various path-finding heuristics in Lua, and Connor introduces us to his setup and composes tracks for Loren and the Caves.
http://elysianshadows.com http://facebook.com/elysianshadows http://twitter.com/elysian_shadows ... https://www.youtube.com/watch?v=iMsB17loGcY
2023-07-25
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