PBR Material Setup With Height Map details Eevee engen
Edupack
in this tutorial, you can learn how to make PBR materials setup with a blender and also you can learn to work with a heightmap
Blender version:2.92.0
Patreon: https://www.patreon.com/edupack Facebook: https://www.facebook.com/edupacksrilanka
Maps what I used: https://texturehaven.com/tex/?t=medieval_blocks_05 About PBR Physically-based rendering (PBR) refers to the concept of using realistic shading/lighting models along with measured surface values to accurately represent real-world materials.
PBR is more of a concept than a strict set of rules, and as such, the exact implementations of PBR systems tend to vary. However, as every PBR system is based on the same principal idea (render stuff as accurately as possible) many concepts will transfer easily from project to project or engine to engine. Marmoset Toolbag supports most of the common inputs that you would expect to find in a PBR system.
Beyond rendering quality, consistency is the biggest reason to use measured values. Having consistent base materials takes the guesswork out of material creation for individual artists. It also makes it easier from an art direction perspective to ensure that content created by a team of artists will look great in every lighting condition.
https://marmoset.co/posts/physically-based-rendering-and-you-can-too/#:~:text=Physically%20based%20rendering%20(PBR)%20refers,PBR%20systems%20tend%20to%20vary. ... https://www.youtube.com/watch?v=BowOr4zIMKI
96567063 Bytes