How do we Code Procedurally Generated Game Worlds?
DUBY.INDUSTRIES
A Very Short History of Dynamic and Procedural Content Generation: DOI:10.1007/978-3-319-53088-8_1Infinite Mario Bros Game Emulation: https://archive.org/details/infinite-mario# Public Domain Source Code Splash Screen: https://web.archive.org/web/20090627015603/http://www.mojang.com/notch/mario/ Direct Download Public Domain Code (Zip File): https://web.archive.org/web/20101219172527/http://www.mojang.com/notch/mario/release.zip
00:00 Intro 00:22 Topic
In this video we discuss game development and how laws of the natural world can help explain logic behind infinite level design. We touch on Markov Chains, Brownian motion, and Wiener Processes, and how random terrain generation loops are used when coding procedural generation in games. I hope you learned something from this, and that you can use the principles of Minecraft in your game development journey!
These are some keywords that I want Youtube to pickup on: Minecraft, game development, programming, software, java, mario, Notch, Markus Perrson, AI, stochastic models, probability theory, level design, infinite levels, coding, code, AI, artificial intelligence, infinity, procgen, procedural generation, creative computing, history, worlds, microsoft, mojang. #ProceduralGeneration #GameDevelopment #InfiniteWorlds #MinecraftHistory #CodingTutorial #IndieGameDev #GameDesign #CreativeComputing #ProcGen #GameProgramming ... https://www.youtube.com/watch?v=Ya4992KJWnI
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