🍄 Making a Simple Mushroom in Blender 4.1 with Grease Pencil. 🍄
digitalmonkeyschool
🍄 Follow-along tutorials that will teach you the basics of Grease Pencil. This exercise is designed for very beginners or intermediate users.🍄
0:00 introduction
0:10 Setting up workspace. Go to World Preferences. Change the background color to gray. Go to Overlays and turn on the Z-axis. Change Stroke Strength to 1, pressure sensitivity off. Stroke Radius 35, pressure sensitivity off.
0:45 Organizing Layers. In Grease Pencil object data properties, rename Layer Fill to Stem.
0:54 In Grease Pencil object mode, in modifier properties, choose a mirror modifier.
1:22 In draw mode, choose a pencil. Draw the cap's shape. Hold down shift to stabilize your stroke.
1:44 In object mode, apply a mirror modifier.
1:50 In edit mode, press 'A' to select all curves. Go to stroke join, join. Press 'F' to fill. In Point, choose smooth. Use Smooth Stroke properties; change Repeat to 298.
1:30 In Sculpt Mode, choose Push or Grab brush. Change radius with 'F'. Adjust the shape of the Cap.
2:12 In Object mode, give it a mirror modifier. In influence/Layer, choose the stem.
2:22 Draw a stem with a pen tool + hold down shift to stabilize the stroke.
2:52 Apply Mirror modifier. Join, Fill, Smooth.
3: 54 Go to Material Properties, make a new material. Stroke off, Fill on, Style Gradient, choose color.
4:19 In edit mode, select cap, Assign material to selected. Adjust the gradient. Repeat steps for the stem.
6:19 Make Dots Layer. Turn on Masks. Choose Cap Layer as a mask. Make Fill material for dots. In Draw mode, use the Circle tool to add dots on top of the cap Layer. Adjust dots in edit mode with Grab (G) and Scale (S). Add new dots by (Shift + D) duplicate.
3:15 Make new outline Layers for cap and stem. Put them over those layers and apply the Stroke material.
7:36 Make a face layer and give it a mirror modifier. Turn on Influence and choose a face Layer. Make eyes and cheeks in draw mode with the Circle tool and corresponding Materials. Apply the mirror modifier in object mode and draw a mouth with an Arc tool. Adjust in Edit mode if necessary.
9:29 We are done! 🍄
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