"Using objects' motion paths to line up interacting animated actors" tutorial with Blender 3.6.2.
digitalmonkeyschool
Fruit Knights Tutorial Mini-Series: Chapter 2.
In this tutorial, we are setting up our scene by importing FBX files that contain animated models. We'll then line up our animated actors using objects' motion paths. I will also explain the process of setting up a throw where, initially, a projectile is parented to the actor's hand and then gets released. It continues to move, harnessing the power of rigid body physics.
0:00 - Tutorial Intro 0:24 - Scene Setup: Importing FBX File (Thrower) 1:00 - Thrower Setup: Creating and Parenting Projectile to Armature 2:00 - Setting Up Rigid Body Objects 4:19 - Applying Motion Path to the Projectile 4:36 - Importing Sword-Slashing Knight's FBX 4:43 - Adjusting Actors 5:55 - Adding Motion Path to the Sword 6:55 - Slash Animation Adjustments 7:50 - Final Adjustments of Actors 8:47 - Conclusion
To download free files to follow along, visit my Gumroad: https://digitalmonkeyschool.gumroad.com/l/sltvp Chapter 1: https://youtu.be/gsivRNS-gLA
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