The Z-Buffer house demo
Dbug's stuff
This video is just designed to be embedded in a blog post, which is why it is not having any fancy thumbnail or anything like that.
The first part (ZBUF.EXE) is the SVGA version written using the Adeline Software libraries when I started working there, the second part (ZBUFFER.EXE) is the original VGA version written when I was a computer science student at University.
So, nothing brain blasting, it was just my first texture mapper, all written in high level language, what these two compare are basically Borland C++ for normal DOS compared to Watcom C using flat model DOS. ... https://www.youtube.com/watch?v=WYMkORDYIag
2021-05-15
0.0 LBC
Copyrighted (contact publisher)
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