Godot server to client connection with High Level Multiplayer and WebSockets | Part 1
Davies dev
In this series you will learn how to make a dedicated multiplayer server and client connection, how they interact and the entire workflow
Link to series: https://www.youtube.com/playlist?list=PLylNHWOqRhsGCmeOcKOPnbMRKSNqqQycM Project on github: https://github.com/xandee-games101/dedicated-server-multiplayer
Timestamps: Brief explanation: 0:18 Getting started: 2:53 Server High level Multiplayer: 4:22 Client High level Multiplayer: 6:02 WebSocket Server: 8:10 WebSocket Client: 10:20
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