CPU voxel splatting: dynamic distance field
https://github.com/dairin0d/discrete-mirage Just a small demonstration in action of the toy CPU voxel splatting library (in C) I've been experimenting with :-) The dynamic volume in the video is implemented via distance functions, but the demo also has basic octrees and a variant of SSVDAG (symmetry-aware sparse voxel directed acyclic graph) implemented, thought it has some slight differences from the format described in the original papers.
2025-01-26
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