Loops, Signals, get_node & call_deferred in GDScript
Code with Tom
In this video for absolute beginners, I introduce the concepts of loops, signals, get_node and call_deferred in GDScript for Godot 3.2.
These core concepts are the fundamental building blocks of every programming language, and once you have mastered these key programming for beginners concepts you will have built a solid foundation to continue your game development journey.
I would highly recommend you visit the official GDScript documentation for further reading: https://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_basics.html ... https://www.youtube.com/watch?v=ekylvpXEDys
2020-06-27
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