š® UE4 Replication - Part 4: Multicast & RepNotify
BRY
š¹ Part 4 of our replication series unlocks limitless potential with Multicast and RepNotify! In this video, we dive deeper about how Unreal Engine's Actor Replication really works as well as introduce ourselves to a variable replication and how combining the power of variable replication with an event driven design can help us build a multiplayer game with proper client-server communication to keep our game in sync!
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ā ā ā ā ā ā WATCH NEXT ā ā ā ā ā ā āŖ Part 1: What Is Replication? - https://youtu.be/TEojA3VBXG8 āŖ Part 2: Game Instances - https://youtu.be/whow14uFWtw āŖ Part 3: Network Relevancy - https://youtu.be/DsjF87NSdvo ā© Part 5: Net Update Frequency - [ Cooking it up (tough recipe).. š³ ]
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