OpenGL Fragment Shaders | GLSL and Our Environment
Where do we write our code? What does the code look like? I go through the basics of our GLSL editor in this video.
What Are Shaders? : https://www.mgtow.tv/watch/ope....ngl-fragment-shaders
This series is based off of the free on-line book, "The Book Of Shaders", by Patricio Gonzalez Vivo and Jen Lowe. https://thebookofshaders.com/
Our Editor: https://patriciogonzalezvivo.github.io/glslEditor/
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