Vehicle Movement - Part 2 Unreal Engine 5.1
Unreal By Yourself
00:00 - Intro 00:30 - Action Mappings 04:00 - Vehicle Movement 07:40 - Child Blueprint 10:20 - Adding Vehicle Wheels 15:50 - Vehicle Animation 17:40 - Torque Curve 21:50 - Physic Asset 25:10 - Adding Animation BP to Mesh 26:20 - Camera Lag 28:15 - Final Product
To create a 4 wheels vehicle movement in Unreal Engine 5.1 using the Chaos Vehicle Movement in the Blueprint interface, follow these steps:
Create a new Blueprint class and select "Pawn" as the parent class.
Open the Blueprint editor and add a "Chaos Vehicle Movement" component to the Components list. This component will control the movement of the vehicle.
In the "Chaos Vehicle Movement" component, set the "Wheels Num" to 4. This will tell the component to simulate the movement of a 4-wheeled vehicle.
Set up the "Wheels Data" array to define the properties of each wheel. For each wheel, you can set the position, radius, width, mass, suspension stiffness, damping, and more.
Add inputs to control the movement of the vehicle. You can add keyboard inputs or joystick inputs to control the steering, throttle, and brakes.
In the Event Graph, add logic to control the movement of the vehicle based on the input. You can use the "Set Steering Input" and "Set Throttle Input" functions to control the movement of the vehicle.
Test the vehicle movement by running the game and controlling the vehicle with the input controls.
Note that there are many other settings and properties you can adjust in the "Chaos Vehicle Movement" component to fine-tune the behavior of the vehicle. Be sure to read the documentation and experiment with different settings to get the desired result.
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