Shader Coding: Feathers in the Wind - Part 2
The Art of Code
This is part 2 of the Feathers in the Wind shader coding tutorial. In this part we will stick the feathers onto ray traced spheres to get them flowing around in 3d.
Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode
Helpful links: Feathers in the Wind - Part 1: https://youtu.be/68IFmCCy_AM
ShaderToy for absolute beginners: https://youtu.be/u5HAYVHsasc
Simple camera setup: https://youtu.be/dKA5ZVALOhs
Ray-sphere intersection: https://youtu.be/HFPlKQGChpE
Polar coordinates: https://youtu.be/r1UOB8NVE8I
Smoothstep explained: https://youtu.be/60VoL-F-jIQ
Live version: https://www.shadertoy.com/view/WtscDf
Music: Hammer & Felt by Beneath the Mountain ... https://www.youtube.com/watch?v=hlM940IqpRU
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