How to texture a procedural object
The Art of Code
As requested by Patrons, in this video I'll go over some techniques to add a texture to raymarched objects. I'll explain, among other things, tri-planar mapping and displacement mapping.
Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs PayPal Donation: https://paypal.me/theartofcode
=== YouTube Links ============================== If you've never used ShaderToy, or made shaders, start here: https://youtu.be/u5HAYVHsasc
SmoothStep Explained: https://youtu.be/60VoL-F-jIQ
RayMarching for Dummies: https://youtu.be/PGtv-dBi2wE
More displacement mapping for ray marched objects: https://youtu.be/Vmb7VGBVZJA
=== ShaderToy Links ============================ Starting point: https://www.shadertoy.com/view/WtGXDD
Live version: https://www.shadertoy.com/view/tscBWn
Music: NiceWave by Captain Qubz - ArtList ... https://www.youtube.com/watch?v=VaYyPTw0V84
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