Plugging MV #3 Adding Subtext in Message Box | Where is Sigma?
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Discord Invite: https://discord.gg/hVVdm5Z 'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins. #RPGMaker #Plugin #Indiedev
Plugin: Torigoya_TextRuby.js
Programmer: ru_shalm
Tested on Version: 1.5.1
This plugin allows us to add subtext over our usual text in a message/dialogue box.
Download Link: https://github.com/rutan/torigoya_rpg_maker_mv_plugins/blob/master/control_character/Torigoya_TextRuby.js (Rick click on 'Raw' and click 'Save link as....')
HOW TO: In an event, create a dialogue box, (by clicking on 'Show Text') and copy paste the following into it: \ruby[The Normal Text](The Text Above) or \ruby[Omae Wa Mou Shindeiru](You're already dead) Here, "The Normal Text" will appear as the usual text, and "The Text Above" will be the subtext above it. That's it.
PARAMETERS:
Main Text Scale & Sub Text Scale The text that you assign to appear under the subtext, gets a bit smaller to make room for the subtext above. And so you have these two parameters to change the font size for the normal-main text, and the subtext. The Main Text Scale in the video is: 0.75 And The Sub Text Scale in the video is: 0.45
Dictionaries In this parameter, you can create dictionary of words and their subtext/meaning. For this, you double click the parameter, then a small window opens. In there, double click an empty row, and you get two rows. One is for 'word' and one for it's subtext (or 'ruby', as the plugin calls it). Type in "Grimoire" (without quotes) as the word, and "A Magic Book" (without quotes) as its subtext. Then, when you want to call the subtext from your dictionary, you just need to add: \ruby[Grimoire] ...to your dialogue box. And the subtext (that you wrote in the dictionary) will appear.
Some Applications: 1- You can use this to express subtext, or hidden meaning behind what characters are talking about. (Or their thoughts or actions while saying it.) 2- You can have different characters speak different languages, or speak a foreign word in a middle of a sentence, and explain it's meaning with the subtext. 3- If you're creating a unique world, with a lot of unique terms and self-created words, you can have the player learn them by repeatedly showing their meaning in their subtext. 4- Can be used for educational games. 5- You can more easily use complicated language in your games, knowing that you can simplify things with the subtext.
BGMs Used in Video: Blues & Intrusion, by Patrick De Arteaga. https://patrickdearteaga.com/ ... https://www.youtube.com/watch?v=pTlx2CFM1pU
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