Plugging MV #15 Advanced Lighting Effects by Khas | Humanity's Alternative Sight
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Discord Invite: https://discord.gg/hVVdm5Z 'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins. #RPGMaker #Plugin #Cutscene
PLUGINS: KhasAdvancedLighting.js
Allows us to apply lighting effects to our maps.(Specifically on tiles, regions, events, & the player.) This plugin basically tints your map black, and allows you to smoothly lit up certain tiles in colorful ways.
SUPPLEMANTARY PLUGINS: KhasCore.js KhasGraphics.js (You need to install these before KhasAdvancedLighting.js for the lighting effects to work.)
Programmer: Khas Tested on Version: 1.5.1
NOTE: My application of this plugin, in this video has been... weird. For more 'normal' use cases, you can skim through the following two gameplay videos. https://youtu.be/kr41gE3ytKY https://youtu.be/-vTDGZ07cNw (In both of these, I have used this lighting plugin in pretty much every single map.)
DOWNLOAD LINKS:
Direct Download: https://mega.nz/#F!ZcYUkC7S!hyCQej47BxowGyC7xBtPYA Go into folder "Advanced Lighting", and then click "3.1 (version 3 demo here!)" ...from here, download the .rar file. You will find all 3 plugin files inside the js folder in the .rar Also, inside that .rar, inside "img" folder, you will find another folder named "Lights". Copy that folder into your game's img folder.
Post Link: http://arcthunder.blogspot.com/p/tutorial-advanced-lighting.html (Complete Tutorial by Khas.)
HOW TO: It's best if you go through the tutorial linked above. But just to get you immediately started, I'll help you out a bit.
After installing the three plugins in the following order: KhasCore.js KhasGraphics.js KhasAdvancedLighting.js (and after placing the 'Lights' folder in 'img'...)
Open up settings of any one of your map, and paste the following in it's note:
[ambient_light 20] [region_light 129 tungsten] [region_light 130 broken] [region_light 131 candle] [region_light 132 fluorescent] [region_light 133 cyan_torch] [region_light 134 green_torch] [region_light 135 blue_torch] [region_light 136 purple_torch] [region_light 137 yellow_torch] [region_light 138 white_torch] [region_light 139 red_torch] [region_light 140 red] [region_light 141 yellow] [region_light 142 purple] [region_light 143 cyan] [region_light 144 blue] [region_light 145 green] [region_light 146 pink] [region_light 145 white]
These numbers (from 129 to 145) are region IDs, each with a specific lighting effect. Pick any number from these (let's take 142 as example,) and using the tile brush, draw region ID 142 on some part of your map. Then run your game, and all your map will be dark, except the part where you drew with region ID 142.
That should get you started. For complete tutorial, read the ... https://www.youtube.com/watch?v=zr7fC22rsRo
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