How To Setup PBR Materials in Blender 3.2
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In this video we will take a look at stting up PBR(Physically Based Rendering) materials inside of Blender. We will be using textures from Poly Haven but any textures PBR based textures should work.
*** Chapters *** 00:00 - Intro 00:15 - Poly Haven Textures 02:53 - Blender Setup 03:34 - Texture Coordinates 04:20 - Diffuse/Albedo Texture 05:08 - Packed ARM(AO/Roughness/Metallic) Texture 06:00 - Ambient Occlusion 07:08 - Normal Map 07:51 - Displacement Map 09:05 - Outro
Blender https://www.blender.org/
PolyHaven https://polyhaven.com/
PolyHaven(Wood Planks Texture) https://polyhaven.com/a/wood_planks_grey
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