GZDoom Mapping - Real Time Lighting Point Lights - Tutorial 17 | Ultimate Doom Builder(UDB)
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In This GZDoom/UltimateDoomBuilder tutorial we will look at GZDoom's modern rendering features for real time lighting. This one covering Point Lights.
*** Chapters *** 00:00 - Intro 00:30 - Placing Our Point Light / Look At The Different Lights 01:30 - Editing Our Light 03:45 - Light Shadows 05:15 - Sector Lighting With Real Time Lights 07:45 - Flicker Light 08:40 - Outro
Slade 3 https://slade.mancubus.net/ PNGOUT http://www.advsys.net/ken/utils.htm PNGCRUSH https://pmt.sourceforge.io/pngcrush/ Grass Texture Used In Tutorial by AmbientCG https://ambientcg.com/view?id=Grass001 ZDoom Wiki - Textures File https://zdoom.org/wiki/TEXTURES
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