GZDoom Mapping - Custom Textures Part 1 With PK3 archives - Tutorial 16 | Ultimate Doom Builder(UDB)
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In This GZDoom/UltimateDoomBuilder tutorial we will look at importing custom textures into our level using the PK3 format which offers better compression and an easier file system to work with.
*** Chapters *** 00:00 - Intro 00:40 - Getting Our Tools / Assets 03:40 - Setting Up Our Tools And Converting Our Texture 06:03 - Creating Our PK3 Archive 08:30 - Adding Our PK3 Archive To Our Existing Map 11:00 - Outro
Slade 3 https://slade.mancubus.net/ PNGOUT http://www.advsys.net/ken/utils.htm PNGCRUSH https://pmt.sourceforge.io/pngcrush/ Grass Texture Used In Tutorial by AmbientCG https://ambientcg.com/view?id=Grass001 ZDoom Wiki - Textures File https://zdoom.org/wiki/TEXTURES
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