Build Engine Tutorial EP2 - Sectors and Textures | Learn How To Make Maps For Duke3D, Shadow Warrior
Gaming | Tutorials | Technology | Linux | Simulations
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In our second tutorial we will learn how to make new sectors, combine them, removed unused vertices to reduce our wall count. Then we will look at applying textures, panning/scaling textures and aligning textures.
*** Chapters *** 00:00 - Intro 01:05 - Creating and Joining New Sectors 06:50 - Raising/Lower Sector Height | pgUP / pgDN 07:40 - Changing Wall, Floor or Ceiling Textures | V / G(type value) 10:05 - Panning, Scaling, Aligning Textures | Numpad 2,4,6,8,5 | O 12:55 - Saving A Duplicate and Testing Our Level 14:13 - Outro
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