Sokoban (5/7) - Fillables and Reset - Lua/LÖVE - GPS 4.5 - Urdu/اردو
Programmer Cheema
In this video, we will be implementing Fillables (tiles that get filled by a Pushable tile) and the Reset functionality. This one is going to be a complex video so, you have to dive deep and understand the crux of it all!
0:00 Start 0:19 Removing unnecessary in-clips from tilemaps 1:40 Adding Fillable and Filled inPositions 1:56 What are Fillable and Filled Tiles? 3:14 Pushable, Fillable and Filled Relationship 4:15 Fillable Triplets - An Array that defines the Pushable, Fillable and Filled Relationship 4:53 Fillable variable in Tile module that distinguishes Fillable/Filled Tiles from Wall Tiles inside Wall Tilemap 8:28 Implementing Fillable Triplets Concept 10:20 Implementing Tilemap Update (Pushable-Fillable Interaction) 14:26 Modifying Tile Collision Scale for Pushable-Fillable Interaction 15:36 Implementing the Reset Functionality 16:06 Conclusion 17:09 Ending
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Programmer Cheema
Facebook: https://www.facebook.com/programmerCheema Twitter: https://twitter.com/ProgCheema Instagram: https://www.instagram.com/programmercheema/ Portfolio: https://boldaestheticcreative.com/portfolio LinkedIn: https://www.linkedin.com/in/bilal-cheema-402bba7b/
Who is Programmer Cheema? A Pakistani Indie Game Dev who can do pretty much anything game dev related but would like you to consider me as a Gameplay Programmer since that is what I really like the most and probably, the thing in which I have spent most of the time when doing game dev.
This channel is focused on Indie Game Development, its process, and tutorials to help my fellow Pakistani community. With that said, I will be sharing my opinions on a lot of Pakistani matters. In this channel, all the videos will be in Urdu.
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