Sokoban (3/7) - Tiles & Tilemaps - Lua/LÖVE - GPS 4.3 - Urdu/اردو
Programmer Cheema
In this video, we will learn the concept of tiles and tilemaps, and we will also implement it in our Sokoban game.
0:00 Start 0:27 Concept of Tile 0:43 Concept of Dividing the Game World into Rows and Columns (Grid) 1:31 Concept of Multiple Tile Types (tile-index/key pair) 1:47 Concept of Tilemap 2:33 Concept of Tilemap Layers 3:09 Global Game Scale 4:06 Removing Second Player 4:14 Global Tile Variables 4:44 Drawing a Game World Grid 6:20 Creating the Tile Module 8:14 Testing the Tile Module 10:10 Creating the Tilemap Module 14:44 InPositions and Map Array 16:09 Setting up and Drawing the Tilemap 17:50 Adding another Tilemap - Wall Layer 19:28 Ending
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Programmer Cheema
Facebook: https://www.facebook.com/programmerCheema Twitter: https://twitter.com/ProgCheema Instagram: https://www.instagram.com/programmercheema/ Portfolio: https://boldaestheticcreative.com/portfolio LinkedIn: https://www.linkedin.com/in/bilal-cheema-402bba7b/
Who is Programmer Cheema? A Pakistani Indie Game Dev who can do pretty much anything game dev related but would like you to consider me as a Gameplay Programmer since that is what I really like the most and probably, the thing in which I have spent most of the time when doing game dev.
This channel is focused on Indie Game Development, its process, and tutorials to help my fellow Pakistani community. With that said, I will be sharing my opinions on a lot of Pakistani matters. In this channel, all the videos will be in Urdu.
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