Space Invaders (9/12) - Bullet Collisions - C++/Raylib - GPS 3.9 - Urdu/اردو
Programmer Cheema
In this video, we will be implementing bullet collisions and in order to do that, we will implement collision functionality in the Entity class (and not its subclasses).
00:00 Start 00:56 Implementing Collision-related stuff in the Entity class 06:07 Using 'enabled' boolean in all the Entity subclasses 06:48 Bullet 'Collision Hit' function 07:11 Implementing functions to handle Bullet Collisions inside the Player and Alien class 08:40 Implementing Collisions Process in the Game Loop 11:39 Fixing Shield Bug - Overriding Receive Function 12:31 Fixing Alien Bullet Disappear Bug 13:12 Ending
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Programmer Cheema
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Who is Programmer Cheema? A Pakistani Indie Game Dev who can do pretty much anything game dev related but would like you to consider me as a Gameplay Programmer since that is what I really like the most and probably, the thing in which I have spent most of the time when doing game dev.
This channel is focused on Indie Game Development, its process, and tutorials to help my fellow Pakistani community. With that said, I will be sharing my opinions on a lot of Pakistani matters. In this channel, all the videos will be in Urdu.
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