Breakout (6/8) - Collisions - C++/SFML - GPS 2.6 - Urdu/اردو
Programmer Cheema
In this video, we implemented all three types of collisions: Ball-Boundary, Ball-Paddle, and Ball-Blocks. We didn't dive deep into the collisions aspects. However, we get to face some interesting issues and again, copy-pasting problems lol.
00:00 Start 01:17 Implementing Ball-Boundary Collision 03:14 Implementing Ball-Paddle Collision 05:45 Implementing Ball-Blocks Collision 09:17 Fixing the mistake: index of a Block is not the same as window position of a Block 11:25 Game cheat or potential powerup!? 12:10 Code Overview 12:18 Ending
Watch Pong Collision Video in case you don't understand collisions: https://youtu.be/JXY0ejAA6Fo
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Programmer Cheema
Facebook: https://www.facebook.com/programmerCheema Twitter: https://twitter.com/ProgCheema Instagram: https://www.instagram.com/programmercheema/ Portfolio: https://boldaestheticcreative.com/portfolio LinkedIn: https://www.linkedin.com/in/bilal-cheema-402bba7b/
Who is Programmer Cheema? A Pakistani Indie Game Dev who can do pretty much anything game dev related but would like you to consider me as a Gameplay Programmer since that is what I really like the most and probably, the thing in which I have spent most of the time when doing game dev.
This channel is focused on Indie Game Development, its process, and tutorials to help my fellow Pakistani community. With that said, I will be sharing my opinions on a lot of Pakistani matters. In this channel, all the videos will be in Urdu.
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