Getting rid of the UI Clutter in Godot 3.2 | Tutorial Part 2
ProggerParrot
Do you really need all the features of a Game Engine like Unity to build your project? In most of the cases users have to deal with the complex UI and aaaall the features the engine provides. But in the brand-new Godot 3.2 engine, you now have the possibility to customize your feature-set with just the right amount of functions and tools, you are actually going to work with.
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