Using Attributes | Unity Editor Scripting
Otter Knight
In this video we learn about what C# attributes are and go through various premade attributes to learn how they can be used to speed up development in Unity. It's a very simple video intended to get complete beginners started and prepared for what is to come. You can use the timestamps to find the specific ones you’re looking for.
When you get more advanced at Unity and want development to be both faster and smoother, it’s time to look into Editor Scripting. Learning about concepts like attributes, property drawers, custom editor windows, custom inspectors, and scripts running in the editor can open a whole new world in game development. Learning about these topics can seem daunting and like it requires you to already have a good understanding of many other advanced concepts. This series will take you from being a beginner at editor scripting to having the ability to create your own level editors.
Unity Manual Page: https://docs.unity3d.com/2021.1/Docum...
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Timestamps: 0:00 Introduction 0:46 TextArea 3:33 SerializeField and HideInInspector 5:51 Range 7:17 Header, Space, and Tooltip 10:00 RequireComponent 11:27 Serializable 12:35 Shameless Advertisement
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End music: Track: JJD - Adventure [NCS Release] Music provided by NoCopyrightSounds. Watch: https://www.youtube.com/watch?v=f2xGx... Free Download / Stream: http://ncs.io/adventure
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