The State Pattern (C# and Unity) - Finite State Machine
One Wheel Studio
The state pattern is a programming pattern that is also known as a Finite State Machine or FSM is a pattern that can be very useful for systems with a small to a medium number of distinct states or behaviors. The pattern can help to clean up and make it very clear exactly WHAT code is running.
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Blog Post on State Pattern: https://onewheelstudio.com/blog/2020/6/16/the-state-pattern
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Timecodes Intro 0:00 Project Description 0:50 Programming with IFs 1:10 State Pattern Simple 2:04 State Pattern Class-Based 5:03 Final Thoughts 8:52 Outtakes 9:52
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#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern ... https://www.youtube.com/watch?v=nnrOhb5UdRc
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