Split-Screen with New Input and Cinemachine
One Wheel Studio
Split-screen functionality is much easier to implement than networked multiplayer. Unity's new input system makes it even easier with the built-in tools and components. Multiple Cinemachine cameras can also be used. C# events can be used to react to players joining or leaving.
Tutorial Code: https://github.com/onewheelstudio/Adventures-in-C-Sharp/tree/main/Split%20Screen Tutorial Blog Post: https://onewheelstudio.com/blog/2022/2/3/split-screen-multi-player-with-unitys-new-input-system CodeMonkey Video (go to minute 9:00): https://youtu.be/uDYE3RFMNzk?t=540
Assets Used in the Video (Affiliate)
Low Poly Megapolis: https://assetstore.unity.com/packages/3d/environments/urban/low-poly-megapolis-195499?aid=1100lHSw Toony Tiny People: https://assetstore.unity.com/packages/3d/characters/toony-tiny-people-demo-113188?aid=1100lHSw
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Video Gear List (Amazon Affiliate)
Sony A6100 Camera: https://amzn.to/32logXz Sigma 16mm 1.4 Camera Lens: https://amzn.to/3KA4Wr4 GoXLR (audio interface): https://amzn.to/35dmr03 Shure SM7B Mic: https://amzn.to/3fNbV1E Blue Mic Arm: https://amzn.to/3tHgwdQ Neewer Light: https://amzn.to/3rD8eRv Light Softbox: https://amzn.to/3GUaHgQ Neewer RGB Light: https://amzn.to/3rCTQJ9
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Timestamps
0:00 Intro 1:29 The Basics 2:45 Initial Setup 4:26 Split Screen 5:49 Connection Controls 7:18 On Player Join 9:10 Toggling Objects 10:02 Cinemachine Cameras 12:14 Cinemachine Input Handler 13:20 THE END
#GameDevelopment #Unity3D #indiedeveloper ... https://www.youtube.com/watch?v=l9HrraxtdGY
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