Data Management with Scriptable Objects - C# and Bolt Visual Scripting
One Wheel Studio
Data management is hard and can be confusing. Using scriptable objects to manage character data, inventory data, weapon data and on and on can make it far easier and more manageable. This video looks at creating a template for a scriptable object for both C# and Bolt visual scripting. Bolt on the Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491?aid=1100lHSw
Scriptable Object Template: https://www.dropbox.com/s/wq1t5tv872cax1g/AgentStats.cs?dl=0
Discord: http://discord.onewheelstudio.com
Patreon: https://www.patreon.com/onewheelstudio
Twitter: https://twitter.com/OneWheelStudio
Devlog: https://onewheelstudio.com/
Twitch: https://go.twitch.tv/onewheelstudio
YouTube: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg
Merch : merch.onewheelstudio.com
#BoltVisualScripting #UnityTutorial #GameDevelpoment #OWS #OneWheelstudio ... https://www.youtube.com/watch?v=HMIeqhXU-6M
13503565 Bytes