Bolt Visual Scripting - Collectibles Part 2
One Wheel Studio
Continuing the last tutorial to use triggers and Bolt visual scripting to create simple collectible objects with SFX that play on collection. The next video will cover tracking numbers of items collected as well as changes needed to make prefabs. Bolt on the Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491?aid=1100lHSw
Project Files 9/29/2018 (Box): https://goo.gl/wv2HM3
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