Adding Steamwork API and Uploading (Unity and Facepunch Steamworks)
One Wheel Studio
Adding an application to Steamworks, choosing a C# wrapper, and uploading a Unity project to the Steam backend. It's easier than it seems! This part dev log part tutorial show how to do exactly all that.
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Devlog Post: https://onewheelstudio.com/blog/2020/10/28/gjts-adding-steamworks-api-and-uploading-to-steam-backend
WML To-Do List (Notion): https://www.notion.so/e00ad28f5c2e4f71a8b03761e223aa00?v=44cdb76f7cbd4c88843823cc09ebd7b1
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join T-Shirts: https://onewheelstudio.com/merch/ My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production Recommended Game Design Books: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
Unity Assets Used (Affiliate Links) Odin: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100lHSw Easy Save: https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100lHSw Steamworks Complete (not used): https://assetstore.unity.com/packages/tools/integration/steamworks-complete-123784?aid=1100lHSw
#GameJamToSteam #GJTS #GameDevelopment #2DGame #GameDevelopment #Unity3D ... https://www.youtube.com/watch?v=r2nCjeSLCN0
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