A Year of Work and it has Problems - Hex Game Dev LogSome OWS Video
One Wheel Studio
✅Nova UI: https://assetstore.unity.com/packages/tools/gui/nova-226304?aid=1100lHSw I've been working on a low poly hex tile strategy game in Unity for the last year. I've built systems for procedural map generation, upgrades, tech trees, and enemy spawning and they all work. But the frame rate can plummet and the game is slow and boring. This indie game dev log video is all about the design changes and choices I made to (hopefully) fix both of these issues.
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Timestamps
0:00 Intro 0:22 Sponsored Message: Nova UI 1:14 What's the game about? 3:13 Problem #1 - Low FPS 3:42 Looking for the cause 5:20 Problem #2 - It's slow... 6:08 Small tweaks = Big Changes 6:34 Smaller land mass 6:52 Better enemy spawning 7:46 A shift to base building 8:18 Is it fun? 9:21 If you made it this far! #devlog #Unity3D #indiedeveloper ... https://www.youtube.com/watch?v=VfuUiECpSYs
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