(Better) Object Pooling - I Didn't Like My Old Solution
One Wheel Studio
Object pooling is an easy way to get a performance boost in Unity or any other game engine. Reusing objects is faster than constantly creating and destroying objects. This method requires no object pool manager, allows easy initialization, and most important allows objects to automatically return themselves to the pool. Using C#, interfaces, actions, and generics this solution is highly extendable and easy to use.
Object Pool Code On Github: https://github.com/onewheelstudio/Adventures-in-C-Sharp/tree/main/Object%20Pool%202
Generics Video: https://www.youtube.com/watch?v=6ED4Qo0Yi6o Actions/Events Video: https://www.youtube.com/watch?v=UWMmib1RYFE
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Timestamps
0:00 Why? 0:48 What is Object Pooling? 1:18 Implementation 2:16 Interfaces 2:29 IPool 2:51 IPoolable 3:21 Object Pool Class 4:29 Constructors 4:51 Pull Function 5:47 Push Function 6:31 Pool Object 7:35 Pull Function Overloads 8:07 Using Pull & Push Actions 8:30 THE END
#GameDevelopment #Unity3D #indiedeveloper ... https://www.youtube.com/watch?v=x6jFZvvOGgk
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