#Privateer Dev Log 10 - Reticle Recital
BuffaLou
The eleventh dev log for my Sci-Fi FPS called Privateer.
In this dev log I take a focus on building a custom reticle control for UI Toolkit in Unity. Although not a tutorial, I do walk through the process of how I built it. Every game approaches reticles differently, and for my game I wanted to have ones that were both complex and dynamic.
Sorry if the audio is a bit "crunchy", I'm still testing various setups with my mic to try and find the best results.
Any tips, suggestions, or questions are appreciated in the comments.
Chapters: 00:00 Intro 00:15 What are Reticles? 00:48 My Requirements 02:06 Options for Building this in Unity 03:59 Manual Layout 05:32 Reticle Arc Control 06:40 Full Reticle Control 07:52 In Action 08:37 Change Log (other things I worked on) 09:62 Outro
#devlog #unity ... https://www.youtube.com/watch?v=RI9sz5QAX_A
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