#Privateer Dev Log 08 - Variables are the Spice of Life - #unity3d Project
BuffaLou
The ninth dev log for my Sci-Fi FPS called Privateer.
In this video I rework weapons to make them more modular, as well creating a reticle bloom system for the UI. A major part of that was creating custom controls for UI toolkit so I could use a getter or setter in-editor, to prevent a lot of clutter like experienced in that previous project. Beyond that, most of this video is working back towards where we were before the reset from last video.
▶ Unity's scripting reference for binding custom controls: https://docs.unity3d.com/Manual/UIE-bind-custom-control.html
Any tips, suggestions, or questions are appreciated in the comments.
Chapters: 00:00 Introduction 00:19 Weapon Modules 01:23 Fixed Shotgun 01:48 Stock Weapon Settings 02:47 Custom UI Toolkit Controls 03:46 Weapon Heat 05:13 HUD Manager 06:04 View Model Adjustments 06:52 Armor, Crouching, and Unfinished Features 08:33 Thank You! 08:46 Goals for next time 09:25 Outro
#devlog #unity ... https://www.youtube.com/watch?v=0ArwANzJ-fk
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