Privateer Dev Log 07 - Square One - Unity 3D
BuffaLou
The Eighth dev log for my Sci-Fi FPS called Privateer.
In this video I start the process of restarting the whole project to remove dependencies on the old inventory system, to streamline the game with a more traditional setup. As part of the rework, I also redid the movement code, interactables interface, and hit detection.
Any tips, suggestions, or questions are appreciated in the comments.
Videos Mentioned: Hamjoy Game's video on Hitboxes and Hurtboxes: https://www.youtube.com/watch?v=TM9tADSh9nE
Lixian's Haunted House Cleaning Simulator - https://youtu.be/X5QmMYPxWHU
Chapters: 00:00 Introduction 00:34 Character Restructure 01:47 Movement Code Refactor 02:50 AI Animator 03:32 New Hitboxes and Hurtboxes 04:13 New Fire Control System (Bit Shifting + Bit Masks) 06:00 Weapon Changes 06:59 Interactions Rework (Interface Switch) 08:28 On The Right Foot + Goals 09:43 Outro
#Privateer #devlog #unity #unity3d ... https://www.youtube.com/watch?v=IC70hn15rm4
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